Mirrorworld is the main project, but I’ve worked on plenty of other things over the years, some of which have risen and fallen in importance over time due to a variety of factors, most commonly blatant copyright infringement. Oh well, maybe one day these works might find a home under the ‘fanfiction’ tabs of Tumblr or Livejournal..
The War of the Chao Saga
An epic fantasy saga, based of a minor aspect of an old videogame. In Sonic Adventure 2: Battle for the Dreamcast/Gamecube, there exists a cute, quaint and surprisingly deep minigame in which one raises small life-forms known as Chao, that can grown up to be, depending on your treatment of them, either Hero, Neutral or Dark-aligned. This interesting skewed duality inspired myself and some friends to attach a narrative to our Chao training, and from there, for me, it snowballed into a huge, multi-layered story with insane amounts of characters and themes flying everywhere. This was my first major story, the first ‘part’ or ‘book’ being my very first completed work. The story was never written out in its entirety, and even now a lot of its intricacies still exist only in my mind. Still I’m very proud of it, since it has a serialised nature more akin to series like the Wheel of Time, or A Song of Ice and Fire, which contrasts to the Mirrorworld universe as one I’ve envisioned more in the vein of Discworld; lots of only vaguely connected stories that happen to share a fictional universe. Maybe one day this could be my magnum opus, I’ve always wanted one of those.
The Old Tower is the first of ten parts to the story, which lays the groundwork for what is to come. In contrast to later elements it’s not that exciting, but it’s important for establishing characters and plots. This, my most recent version, doesn’t get that far in, as the last time I dedicated time to the project I mostly focused on..
This file contains most of the over-arching plot details and in-depth summaries for at least the first half of the overall saga, so anyone who might want to read it eventually should be aware that it’s full of spoilers. Even this, most recent version is somewhat outdated, as in telling the bulk of the story out loud to my lady I realised some parts of it were getting overcomplicated, and that there were some much simpler explanations for some ridiculously convoluted stuff.
That’s by no means everything I have, but it’s all I’m willing to post. Most of this story’s content is outdated, and although I may despair at my writing style of several years ago, I usually find that there’s at least one brilliant moment, scene or character in each, and thus can’t quite bring myself to discard it all.
The King of Carrot Flowers
A short story about the search for the meaning of life that I wrote for a friend. I experimented herein with a dreamy, simple yet surrealist style of writing quite distant from my normal voice, just to see what would happen. I think it went quite well.
I’ve always been slightly enamoured with the idea of Let’s Plays and other such annotated runs through video games, but never sufficiently invested to actually undertake one of my own. However, when the 5th generation of the Pokemon franchise was born, and I found myself at a strange point of sleepy disinterest with the continuation of the franchise.. well, eventually I decided that I might as well give it a go, and why not write about my experiences in doing so? This turned out to be a lot of fun. Originally published piece by piece on this blog, I have since made use of the magic of technology to transform it into a single document, because it’s just so much easier that way.
The Neon-Light Circus
The Neon-Light Circus is a critique of the fads and issues of the Myspace era. Written from 2006 to 2008, it started out covering things like profile pictures, quizzes, bulletins and such before moving on with the times to address issues such as Rupert Murdoch buying out the site and the postmodern approach to posing, and eventually with the rise of Facebook became much more abstract in tackling issues of ‘social networking’ in general. It’s old stuff now, but it has a special place in my heart because I really love how I wrote it, as the sad and weary circus owner who would regularly parade out some new aspect that had caught his eye, analyse it and try not to get too full of bile about it. On at least one occasion I definitely went too far and descended into teeth-gnashing and ranting, and there was certainly some quieter melodrama from time to time, but for the most part this series of blog posts is so full of sad, distant, observational whimsy that it’s quite remarkable. In fact it might just be the first excellent thing that I ever wrote.. in my own biased opinion, of course.
Resident Evil speed guides
Another thing I always fancied but was never quite invested enough to get properly into was writing game guides, back when GameFAQs was the place for all your gaming needs. However there are at least two examples of my having written such documents, mostly for my own purposes. It is a hobby of myself and a good friend to punch out Resident Evil games, which we define as jumping through enough hoops to satisfy the game into giving us an infinite rocket launcher to play with. We did this most memorably with the remake of the original Resident Evil for the Gamecube, and more recently and equally as memorably with Code Veronica X. For both games, in order to beat the assigned completion time for the game, we decided to plan out the most efficient route through the various puzzles and bosses and write it all down so that we could refer to it on our runs, and those documents turned into the Resident Evil speed guides, which have a unique humour and veracity that still entertains me on re-read.